The evolution of the COVID-19 pandemic and the climate change events of this past summer have made it quite clear that a “return to normal” is not in the cards for educators and school leaders in the near future. Given this, it is desirable to think about how student learning and schools might be able to evolve and thrive in this context, and how they might explore new paths for growth – in short, how they might become antifragile. In this workshop, we will look at how to accomplish this goal at three key levels defined by the learner, the classroom, and the school. In doing so, we will leverage a new set of extensions to the SAMR model and the EdTech Quintet that have been specifically tuned to respond to the needs of antifragile design. Activities will unfold in a progressively more localized fashion, starting with scenario analysis and role-play, continuing with design processes, and concluding with participant-defined ready-to-use projects. All workshop activities have been carefully constructed so that all members of the school community can benefit from participating on an individual basis, while school teams will derive an additional boost and set of insights from group participation.

Presenter: Dr. Ruben Puentedura
Dr. Ruben Puentedura is the Founder and President of Hippasus, a consulting firm based in Western Massachusetts, focusing on transformative applications of information technologies to education. He has implemented these approaches for over thirty years at a range of K-20 educational institutions, as well as health and arts organizations.
He is the creator of the SAMR model for selecting, using, and evaluating technology in education, which currently guides the work of multiple learning projects worldwide. He is also the author of The EdTech Quintet, a categorization of the core technology toolset required for education derived from the Horizon Report. Both models are components of his evolving toolkit for Black Swan and antifragile thinking, part of an ongoing project that he has been developing for the past decade. As an Innovator in Residence at ASU’s ShapingEDU Project, he is currently directing a year-long project on Black Swan Thinking, comprising both research and design workshops.
Other facets of his work explore new directions in mobile computing, digital storytelling, learning analytics, and educational gaming, focusing on applications in areas where they have not been traditionally employed.
Pre-Conference (2.5 hours)- Wednesday, Nov 3, 2021 – Registration Fee $50